Thamuz

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Thamuz

The lord of the Fire Demons who seeks to reignite the flames of the Abyss through war and violence.

- Thamuz

Counters & Compatibility

Counter Relationship

Best Counters

# Hero Score Win Rate Pick Rate
1 4 2.62% 51.0% 0.7%
2 81 2.41% 46.21% 0.69%
3 7 2.21% 50.19% 0.9%
4 20 1.84% 56.52% 0.11%
5 46 1.75% 50.26% 1.0%

Most Countered By

# Hero Score Win Rate Pick Rate
1 123 -4.25% 49.22% 0.6%
2 57 -2.7% 51.63% 0.96%
3 97 -2.41% 53.4% 0.5%
4 40 -2.33% 50.38% 0.77%
5 89 -2.33% 47.98% 0.16%

Compatibility

Best Partners

# Hero Score Win Rate Pick Rate
1 95 1.39% 49.71% 0.86%
2 62 1.37% 53.51% 0.1%
3 48 1.3% 52.36% 0.17%
4 63 1.26% 47.38% 0.65%
5 66 1.05% 50.67% 0.71%

Worst Partners

# Hero Score Win Rate Pick Rate
1 124 -2.28% 47.89% 0.05%
2 81 -2.26% 46.21% 0.69%
3 85 -2.07% 44.56% 0.81%
4 59 -2.04% 51.73% 0.51%
5 82 -1.97% 51.57% 0.35%

Skills

Icon Name Description CD & Cost Tags
Grand Lord Lava Grand Lord Lava
Thamuz's Basic Attacks have a chance of 10%–60% (scaling with Lava's Rage) to conjure Lava Energy beneath the target that erupts after a brief delay, dealing 55 (+60% Total Physical Attack)(+8*Hero Level) True Damage. Basic Attacks that don't trigger Lava Energy increase Thamuz's Lava's Rage. While Thamuz is without his Scythes, he gains 25% Movement Speed. After retrieving his Scythes, his next Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.
Debuff
Molten Scythes Molten Scythes
Thamuz tosses Scythes in the target direction. After traveling a set distance or hitting the first enemy hero, they deal 120 (+60% Total Physical Attack) Physical Damage. The Scythes will then slow nearby enemies by 30% and deal 45 (+20% Extra Physical Attack) Physical Damage every 0.5s. After leaving Thamuz for a short time or reaching a set distance, the Scythes return to him, dragging enemies along their path toward Thamuz. Thamuz can move toward the Scythes or cast the skill again to retrieve them.
AOE Slow
Chasm Trample Chasm Trample
Thamuz jumps to a designated area to deal 230 (+60% Extra Physical Attack) Physical Damage and slow the enemy units by 25% for 2s upon landing. If the Scythes are still travelling, they will return to Thamuz and Molten Scythes will reset its CD instantly.
CD: 8 Mobility Buff
Cauterant Inferno Cauterant Inferno
Thamuz spouts the lava within, dealing 300 (+80% Total Physical Attack) Physical Damage to nearby enemies and creating a Cauterant Zone around himself. The Cauterant Zone lasts 9s and deals 30 (+10% Extra Physical Attack) Physical Damage every 0.5s to enemies in the area. Meanwhile, Thamuz gains 800 (+50% Extra Max HP) extra Max HP, immediately healing for the same amount, and gains 60% Attack Speed. Each time his Basic Attacks or Scythes deal damage, he recovers 1.5% Max HP.
CD: 38 AOE Buff

Recommend Master Plan

Pro Player Title Battle Skill Emblem Talents Equipment

Relations

Type Hero(es) Description
Assist
Thamuz can play to his strength when working with Supports who provide Movement Speed or CC, such as Angela and Rafaela, because they enable him to stay on his targets.
Strong Against
Thamuz is good against other sustained damage Fighters like Zilong and Sun because he has the top notch laning power.
Weak Against
Thamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.